The distinction between a digital representation in virtual reality and a natural object or concept is the fact that a digital representation is a computer-generated model unlike a real-world physical entity that we experience directly through all our senses.
The crucial advantages that digital representation in VR has involve more than just improved accessibility, which means you can interact with digital entities no matter whether you are in a different place or have an already-functioning connection with the entity, and also an increased manipulability which allows you to perform actions like scaling or dissection that are impossible in reality. Virtual objects can also be embedded with a lot of information and are easily copyable for wide dissemination. Additionally, Virtual Reality makes it possible to have completely fictitious objects and it also creates a safe space for simulations to be controlled.

However, the digital world suffers in some areas when it comes to losses due to the natural. The major disadvantage is the diminished sensory variety, especially the subtle feelings of touch, smell, and taste. So, the digital representations are not only without the original physical presence, and materiality but also lack the possible unintended interaction that the natural world has, being technology-dependent and prone to technical faults.
